Kirby Krackle Posted February 28, 2013 Author Report Share Posted February 28, 2013 We don't need no stinkin' Medics, we have a dispenser!And that makes me sad. I love being Medic, but they're so **** useless in MvM.OBJECTION! Kritzkrieg. Link to comment Share on other sites More sharing options...
korok132 Posted February 28, 2013 Report Share Posted February 28, 2013 HOLD IT!You can get a similar effect by having a Buff Banner Solly (which buffs more than one guy, plus the Solly should be using that anyway since the rest of his secondaries are rather useless [with the exception of maybe the Battalion's Backup]) or Jarate/Sidney Sleeper Sniper (which also adds slow on a crowd and a butt ton of damage against giants). If you really needed the full kritz that badly you could just get a canteen, and even then the only time I've only ever seen kritz needed were on Tanks. While the overheal is nice at the start, among a few other utility uses, ultimately you're better off having that Medic play BB Solly or SSJ Sniper for damage and team support.Also, my post may or may not be coming today. I'll try. Link to comment Share on other sites More sharing options...
Kirby Krackle Posted February 28, 2013 Author Report Share Posted February 28, 2013 I've played BB/BB and swear by it. It's what I leap at the chance to play assuming somebody else is willing to Engie. But a Kritz Medic on the team, especially with the Shared Canteen power can absurdly spam Kritz and Ubers, which nobody complains about. I save lives, bro. Also, should I be expecting Spies in the first wave? Link to comment Share on other sites More sharing options...
korok132 Posted February 28, 2013 Report Share Posted February 28, 2013 I'm going by the official Normal wave list for Maneworks (Mann-euvers) and the first wave is scouts and sollies with no support. So no, no spies except our own this wave. Link to comment Share on other sites More sharing options...
Kirby Krackle Posted March 3, 2013 Author Report Share Posted March 3, 2013 As a courtesy, I leave the deploy of Sentry busters to you. Link to comment Share on other sites More sharing options...
korok132 Posted March 9, 2013 Report Share Posted March 9, 2013 So here's an "experiment" I think would be fun.Let's get an actual game of TF2 running, using our classes and loadouts we chose for the RP.For example: If we were to play on Coal Town, I would be using Sweet Scent's loadout of Overdose, Quick Fix, and Bonesaw. Conversely, were we going to Mannworks, I would be using Janice's loadout of Scattergun, Pocket Pistol, and Bat.Start with Normal, and see how far we can get before it simply becomes impossible. Not because of a lack of skill (I trust everyone here plays TF2 enough to be at least somewhat decent, as well as able to understand basic strategies), but becuase our loadouts/class combinations simply don't work for the higher levels of MvM.I dunno. I thought it would be an interesting twist on normal gameplay, as well as be fun to get everyone to play together for a day. Let me know what you guys think before I start trying to organize everyone. Link to comment Share on other sites More sharing options...
MidnightBlackhorn Posted March 11, 2013 Report Share Posted March 11, 2013 I think that's a great idea!Btw sorry bout being away for so long, hope I didn't get dropped or anything Link to comment Share on other sites More sharing options...
Kirby Krackle Posted March 12, 2013 Author Report Share Posted March 12, 2013 I'm cool with it. Why? Because those are already the load-outs I use for MVM. Link to comment Share on other sites More sharing options...
NovaArkwing Posted March 12, 2013 Report Share Posted March 12, 2013 So who's next to reply in the RP? pretty sure it's either Kirby or Drake now...Also if my Character seems OP at the moment then apologies this is just setting the bar for Nova's combat skills and apparently stylish yet brutal method of taking down robots (with the music pretty much setting the mood for said robotic flank kicking). He's a Stallion on a mission with zero bucks to give about robot enemies. :3 Link to comment Share on other sites More sharing options...
korok132 Posted March 12, 2013 Report Share Posted March 12, 2013 In Maneworks, it's Drak's turn to go.For an actual game, any day after about 8 PM EST is when I'm not working. Tuesday I have completely free, and Saturday I do stuff until about midnight. Let us know when you regularly have free time, and we can see if the stars align and we can get a game going. Link to comment Share on other sites More sharing options...
Kirby Krackle Posted March 12, 2013 Author Report Share Posted March 12, 2013 It wasn't my turn? Oops. Because I've been grinding my mind over what to actually do with this Sentry Buster scenario for a while now. I decided to end it on a down note. I would also like to point out that yes, the Sentry and Dispenser are down. The Two-Way teleporter isn't. Take that as you will. Link to comment Share on other sites More sharing options...
Kirby Krackle Posted March 14, 2013 Author Report Share Posted March 14, 2013 Just throwing a few things out there. First, there weren't any Spybots in this wave. Being the Engineer, of course I would ask. Either I for Coal Town or what's his face for Maneworks would announce the arrival of anything important during the wave: bomb progress, Spies, Tanks, Sentry Busters, etc. Second, I think I left things too ambiguous. Sure, Tinker got shot and that's all I mentioned. But, just to clarify, the Teleporters weren't destroyed and since his Rescue Ranger can teleport, he has at least 130 metal, which is enough for another Dispenser. Finally, I ended it with "He was shot" and not "He was killed" for a reason. Yeah. Too ambiguous. I should edit things. Also, I shouldn't try to write at 2 in the morning. Link to comment Share on other sites More sharing options...
NovaArkwing Posted April 4, 2013 Report Share Posted April 4, 2013 Bump for why not, also who's next to post in Maneworks? Link to comment Share on other sites More sharing options...
Kirby Krackle Posted April 4, 2013 Author Report Share Posted April 4, 2013 I have this sneaking suspicion its Kork. Link to comment Share on other sites More sharing options...
LionelDarkheart Posted April 4, 2013 Report Share Posted April 4, 2013 TF2? MvM? Ponies? My favorite three things... COMBINED!? You, sir, are brilliant. I refuse to pass a chance like this up.~~~~~~Roleplay Type: Mane vs. MachineName: Swift WindSex: MaleAge: Young Stallion (about 23 in human years)Species: PegasusEye colour: GoldMane/Tail: Unkempt, messy and rugged (he likes it that way)Mane/Tail colour: White (primary colour) and black (secondary colour)Physique: Small and nimble, but still able to hold up in a 1v1 battleOccupation/Class: Professional athlete (running) and unprofessional baseball playerCutie Mark: A puffy cloud beneath the sole of a boot with wings attached (essentially a cloud with Hermes' foot on top)Hat: Backwards Ballcap and his first set of track gear (Track Terrorizer + Ball-Kicking Boots)Loadout: Soda Popper, Mad Milk, Sandman/Fan O'WarHistory: When Swift Wind was young, he was violently attacked on his way home from school by a pack of vicious bullies. After recovering, he discovered that his wings were permanently crippled unless he received extremely expensive treatment. They offered to heal his wing for a hefty price, but young Swift Wind declined, earning him his cutie mark. Instead of choosing to soar through the skies like his fellow pegasi, he chose to tread the path by hoof (literally). He ran, and ran, and ran all day, until he managed to outrank most of Equestria's fastest runners (and fliers) in a matter of years. In addition, he learned to utilize his crippled wings to give him a second boost in mid-air, which he dubbed "the Double Jump," allowing him to reach great heights easily. He had been on a very long vacation from his racing career when he received the mysterious scroll from "Mane Co.," which requested his prescence. They said they needed a fast stallion like himself, and that no one else was right for the job; he didn't know why they picked him though. Donning his baseball cap and his trusty first suit of running gear, he waved his parents goodbye and set off for this strange "Coal Town" place...Character Summary: Swift Wind may seem like a jerk at first, with his snide and sarcastic attitude, however if you get to know him he is very loyal and true to his word. He will never leave a friend trapped in a pinch and he wll always lend a helping hand when he can, even if it means putting his life on the line. He also has a tendency to brag about his ability, though he doesn't notice it, aswell as being proficient in baseball (from his games as a colt). For some reason, he's also afraid of chocolate.SIDENOTE: If you haven't guessed what class this guy is yet, SHAME ON YOU. Link to comment Share on other sites More sharing options...
LionelDarkheart Posted April 4, 2013 Report Share Posted April 4, 2013 Sadly, I just realized I typed that without reading anything beyond page 1. I just went back to read it and now I'm thoroughly confused; what's going on? I DON'T UNDERSTAND Link to comment Share on other sites More sharing options...
NovaArkwing Posted April 5, 2013 Report Share Posted April 5, 2013 Sadly, I just realized I typed that without reading anything beyond page 1. I just went back to read it and now I'm thoroughly confused; what's going on? I DON'T UNDERSTAND There used to be two TF2 MvM RPs, Coaltown and Maneworks. Coaltown is dead and Maneworks has stalled to a halt, also we've already got a scout you can switch or just keep it as that but we do need a medic. Not that Ghost Reaper needs onem since he can call for support to rearm and heal him in between fights and has so far survived this clanker fun without dying. Hooray for the high tech Spy-Ninja! Woo! Link to comment Share on other sites More sharing options...
LionelDarkheart Posted April 5, 2013 Report Share Posted April 5, 2013 ...also we've already got a scout you can switch or just keep it as that but we do need a medic.What other classes are available? I play a real mean Sniper in real MvM, so I assume I could help there. Link to comment Share on other sites More sharing options...
korok132 Posted April 6, 2013 Report Share Posted April 6, 2013 Bump for why not, also who's next to post in Maneworks?I have this sneaking suspicion its Korok.Balls. Sorry, I kinda forgot about it for a while, I'll get something up for Coal Town and Maneworks some time today. (Saturday)What other classes are available? I play a real mean Sniper in real MvM, so I assume I could help there.Well, here's the thing. Since it's a RP, actual class synergy doesn't really have to apply. Want two Scouts? Sure, why not? Bear in mind, some characters may take hostility towards another of their class being on the battlefield (see: Janice, the other Scout), but from a purely RPing point of view, sure, we could have an entire team of Scouts. Why not?If you really feel you need to change class, we currently have at Maneworks an Engi, Sniper, Spy, Scout and Pyro. That leaves Soldier, Demo, Heavy, and Medic not taken. Link to comment Share on other sites More sharing options...
korok132 Posted April 7, 2013 Report Share Posted April 7, 2013 And, posted in Maneworks. Technically not on Saturday, but sue me I got distracted by other stuff.Coal Town forthcoming posted as well. Link to comment Share on other sites More sharing options...
Kirby Krackle Posted April 8, 2013 Author Report Share Posted April 8, 2013 Coaltown is not dead! We're just not coordinated at the moment! And Lionel, you're totally welcome to come aboard. Now to get my head back into the game. Link to comment Share on other sites More sharing options...
korok132 Posted April 13, 2013 Report Share Posted April 13, 2013 So, my understand of what just happened is thus:Janice and Edd died. Janice respawned first because Scout and started running back to the fight. Tinker never died, hanging on at 1 HP. He Rescue Ranger'd a Teleporter to himself, TP'd back to spawn, and made a dispenser. He missed Janice, since she respawned and was gone by the time Tinker TP'd. He's currently sitting next to a Disp, healing. Nova basically tore apart the majority of them, but is now slowly bleeding out. Swift entered from somewhere that isn't near spawn, BONK'd himself down to Nova and started giving him BONK too. Now a Giant Kritz Solly is walking onto the battlefield, on WAVE 1 of NORMAL.Okay, after we take down this Giant, the wave's over. No more bots.Point of note, there's a handy-dandy little list that says what's in each wave. If we're trying to keep it as close to the source as possible, it might be worth having this somewhere handy. In other words, Wave 1 consists entirely of Scouts and Sollies, and Wave 2 will consist of a tank with endless Sniper and Pyro support. And so on. Link to comment Share on other sites More sharing options...
Kirby Krackle Posted April 14, 2013 Author Report Share Posted April 14, 2013 Did they die die? Or was this one of those nightmares the Heavy gets, as mentioned in Poker Night at the inventory? Link to comment Share on other sites More sharing options...
Kirby Krackle Posted May 2, 2013 Author Report Share Posted May 2, 2013 I should have something up in the Maneworks tomorrow. Became sidetracked with Magic the Gathering. Also, who feels combat should start soon again in Coal Town? Pick up the pace a bit? Link to comment Share on other sites More sharing options...
korok132 Posted May 2, 2013 Report Share Posted May 2, 2013 It's all good. I think most of us got sidetracked in the mean time anyway. Link to comment Share on other sites More sharing options...
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